Checkers
English draughts, on an eight by eight board with twelve men a side. The rule that catches people out is the compulsory capture: if a jump is available anywhere, you have to take it.
The rules
- The board is eight by eight and only the dark squares are used. Each player begins with twelve men on the three rows nearest them.
- A man moves one square diagonally forward, onto an empty square.
- A capture is made by jumping an adjacent enemy piece and landing on the empty square directly beyond it. The jumped piece is removed from the board.
- A capture is compulsory. If any capture is available to you, you must play a capture rather than an ordinary move.
- If the piece you have just jumped with can jump again, it must, and the whole chain counts as one move.
- A man that finishes its move on the far row is crowned a king. A king moves and jumps diagonally in any direction, backwards as well as forwards.
- A man that reaches the far row in the middle of a jumping chain is crowned there and the move ends.
How a game ends
- You lose when you have no pieces left.
- You also lose when it is your turn and you have no legal move, even if you still have pieces on the board.
- The same position occurring three times is a draw.
- Eighty consecutive half-moves without a capture and without a man moving is a draw. That is the forty-move rule, and only kings shuffling can run the counter up: any capture, or any move by an uncrowned man, resets it to zero.
- Either player may offer a draw; the game ends level if the other accepts.
- A resignation or a missed deadline ends the game against that player.
This is English draughts, the eight by eight game where men capture forwards only. International draughts on a ten by ten board, where men may capture backwards, is a different game and is not what this is.
Checkers terms
- A man
- An uncrowned piece. It only moves and jumps forwards.
- A king
- A man that reached the far row and was crowned. It moves and jumps in every diagonal direction.
- Crowning
- Reaching the far row, which turns a man into a king and ends the move.
- A jump
- A capture: hopping over an adjacent enemy piece to the empty square beyond, removing it.