Dominoes
All Fives, the scoring version, where a tile is worth playing not because it fits but because of what it makes the ends add up to.
The rules
- A double-six set. Each player is dealt nine tiles at two players, seven at three, or five at four, and the rest is the boneyard.
- Play a tile so that one of its halves matches an open end of the layout. Any tile may be led.
- A double is laid across the line, and both of its halves count as one end until something is played onto it.
- Score whenever the open ends of the layout add up to a multiple of five, and score that total. Ends totalling fifteen scores fifteen.
- A player who cannot go must draw until they can, or until the boneyard is empty. A player holding a playable tile may not draw at all.
- Going out, by playing your last tile, scores the pips left in everybody else's hands.
- If nobody can play, the hand is blocked: the lightest hand wins and scores as if it had gone out.
- The game is played to 61, with every score divided by five, which is the version scored on a cribbage board.
Drawing is done for you, because a turn with exactly one possible outcome is not a decision and would otherwise cost you a day of your deadline. Muggins is not played: scores are taken automatically and cannot be stolen.