peer2peergames

Go 13x13

The middle board is the one most people settle on: big enough for two or three separate fights and a real opening, small enough to finish in a sitting. The rules are identical on every board size. The one that surprises people is that two passes stop the game rather than ending it.

Play Go 13x13 Leaderboard

The rules

  1. The board is a grid of lines, and a stone goes on an INTERSECTION where two lines cross, not in a square. The edges and corners are points too.
  2. Black plays first. After that you take turns, and you may pass at any time instead of playing.
  3. A stone or a solid group of stones is captured when the last empty point next to it is filled. Those empty points are called liberties, and a group with no liberties comes off the board.
  4. You cannot play a stone that would leave your own group with no liberties. The one exception is that if the same move captures something, it is fine: the capture happens first and gives you the liberty back.
  5. You cannot immediately recapture in a way that repeats the position that was on the board a move ago. That is the ko rule, and it is what stops the same two stones being taken back and forth forever. Play somewhere else first.
  6. The 13x13 board has 169 points and five marked star points. A game runs well past a hundred moves.

How a game ends, which is not when you think

  1. TWO PASSES DO NOT END THE GAME. They stop play, which is not the same thing. Every other game on this site is over at that point; this one is not.
  2. What happens next is that the two of you agree which stones are dead. A stone is dead if it could not escape, even though nobody has bothered to actually capture it. Those stones come off and count as prisoners.
  3. One of you proposes a set of dead stones and presses done; the other accepts, or disagrees and sends the game back to the board to be played out. You get three disagreements.
  4. If you still cannot agree after that, the game is counted a different way, by area, which needs nobody to agree anything. The number comes out within a point or so of the same.
  5. A game also ends if somebody resigns, or if a move deadline passes without a move.

How it is counted

  1. Your score is the empty points you have surrounded, minus the stones of yours your opponent has captured.
  2. An empty region surrounded by both colours belongs to nobody. Those points are called dame and they are worth nothing, so filling them in at the end gains you nothing and costs you nothing.
  3. PRISONERS COUNT AGAINST YOU, which is the part that catches people out. Playing an unnecessary stone inside your own territory fills one of your own points and gives your opponent nothing to capture; playing a stone that gets captured hands them a point as well as the territory.
  4. White gets 6.5 points of komi for going second. The half point means a game can never be tied.

Worth knowing on the middle board

  1. There is now a difference between the corners, the sides and the middle. Corners are the cheapest territory to make, which is why the opening moves go there.
  2. Two fights can be running at once, and the skill the small board does not teach is knowing when to leave one and start the other.
  3. Groups can live independently here, so losing one is no longer automatically losing the game.

Go is counted the Japanese way on this site: territory you surround, less the stones your opponent took from you. Some parts of the world count by area instead, which counts your stones as well as your territory and usually gives the same winner by a slightly different margin.

Playing it here

  • Against a person or the bot. The bot needs no account and starts at once. To play a person, be rated and keep your games, you need an account: an email address and a password.
  • At your own pace. Every move has a deadline you both see, from one minute to a week. A game can take an evening or it can take a fortnight.
  • Nothing to buy and nothing to win. No stakes, no prizes, no boosts, no undo. The only thing on offer is a place on a leaderboard, and only if you want one.
  • Every game can be checked. Anything decided by chance comes from the game's seed, and the seed is published the moment the game ends, so any finished game can be replayed and verified by anyone. See fair play.