peer2peergames

Hangman

Not the version where one player thinks of a word and the other guesses. Here you both get the same word, your own six lives, and whoever gets there first takes the round.

Play Hangman Leaderboard

The rules

  1. Both players are given the same word. Its length and its category are shown; its letters are hidden.
  2. Guess a letter. If the word contains it, every copy of that letter is revealed at once.
  3. If the word does not contain it, you lose one of your six lives.
  4. Your lives are your own. A wrong guess costs you nothing on your opponent's gallows, and theirs costs you nothing on yours.
  5. Instead of guessing a letter you may attempt the whole word at any point.
  6. Both players submit at the same time and the round resolves once both have, so nobody is waiting on the other to think.
  7. Six wrong letters and you are out of that word. The round carries on while your opponent still has lives left.

Scoring

  1. A match is three words.
  2. Solving a word first scores 1 point.
  3. Both players solving on the same turn scores half a point each.
  4. Both players running out of lives on the same word scores nothing for anybody: you both failed, and the page says so.
  5. The highest score after three words wins the match.

How a match ends

  1. After three words, the higher score wins.
  2. Equal scores after three words is a draw.
  3. A resignation or a missed deadline ends the match against that player.

The three words are a pure function of the game's seed, so they were fixed before either player was asked for anything, and the seed is published at the end. Nobody chooses the words and nobody can influence them.

Hangman terms

A life
One wrong letter. You get six per word, and they are yours alone.
Solving
Attempting the whole word rather than one letter. It ends your round either way.
A round
One word, raced by both players at once. A match is three of them.

Playing it here

  • Against a person or the bot. The bot needs no account and starts at once. To play a person, be rated and keep your games, you need an account: an email address and a password.
  • At your own pace. Every move has a deadline you both see, from one minute to a week. A game can take an evening or it can take a fortnight.
  • Nothing to buy and nothing to win. No stakes, no prizes, no boosts, no undo. The only thing on offer is a place on a leaderboard, and only if you want one.
  • Every game can be checked. Anything decided by chance comes from the game's seed, and the seed is published the moment the game ends, so any finished game can be replayed and verified by anyone. See fair play.