Reversi
Reversi, not Othello, and the difference is the opening: the board starts empty and the players put the first four discs down themselves. That is the 1883 game. Everything after those four is the Reversi everybody knows.
The rules
- The board starts EMPTY. The first four moves place one disc each on the four centre squares, alternating, and these turn nothing: they are the opening, not captures.
- After those four, every move must outflank: place a disc so that a line of your opponent's discs sits between it and another of yours, with no gaps.
- Every disc you outflank turns to your colour, in every direction at once. You do not get to choose which, and you do not get to turn fewer.
- A line can run along a row, up a column, or on either diagonal, and one move can trap lines in several directions at the same time.
- A move that outflanks nothing is not a move. If a square is not marked, it cannot be played.
When you cannot move
- If you have no legal move, your turn is forfeited and your opponent plays again. This is a rule, not a fault, and the page says when it happens.
- You cannot give up a turn you could have played. If a move is available to you, you must make one.
How a game ends
- When NEITHER side can move, the game is over. That can happen with the board not full, and it is not a bug when it does.
- Whoever has more discs at the end wins.
- If the game ends before the board is full, the empty squares are counted for the winner, so every final score adds up to 64.
- An equal game is a tie, and is recorded as 32 to 32 whatever was on the board.
- A game also ends if somebody resigns, or if a move deadline passes without a move: the deadline is set when the game is made, and running out of time loses it.
Worth knowing before you start
- The four corners can never be turned. Nothing can outflank a corner, because there is no square on the far side of it, so a corner is yours for the rest of the game.
- Which is why the squares NEXT to an empty corner are the dangerous ones: playing there is usually what hands the corner over.
- Having more discs in the middle of a game means very little. Games magazine put it well in 1982: the best strategy is usually to limit your opponent's options by turning as FEW discs as possible for the first two thirds.
Othello is a registered trademark; Reversi is the older game it was built from, and the free-placement opening above is what makes this one Reversi rather than a copy of the other.