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Ultimate Tic-tac-toe

Tic-tac-toe with one rule added, and the rule turns a solved four-second game into one you can think about for an hour. You are not choosing a square. You are choosing where they have to play.

Play Ultimate Tic-tac-toe Leaderboard

The board

  1. Nine tic-tac-toe boards sit in a three by three grid, eighty-one squares in all.
  2. One player is X and the other O. The seed decides who is X and goes first.
  3. Squares are named by column and row, a1 to i9, so e5 is the middle square of the middle board.

The send, which is the whole game

  1. Your first move may go anywhere.
  2. After that, the position of your square WITHIN its small board decides which board the other player must use next.
  3. Play the top left square of any board and they must play in the top left board. Play the middle square and they must play in the middle board.
  4. So every move you make is two decisions: where to play, and where to send them.

When you may play anywhere

  1. If the board you are sent to has already been decided, you may play in any board that is still open.
  2. A board is decided when somebody has won it, or when it has filled up with no line.
  3. A decided board is closed for the rest of the game: no further squares in it can be played, and it cannot change hands.
  4. Sending the other player to a decided board hands them a free choice, which is the largest thing you can give away in this game.

Winning a board, and winning the game

  1. Three of your marks in a line on a small board wins that board, exactly as in ordinary tic-tac-toe.
  2. The board is then marked as yours on the big grid.
  3. Three boards of your own in a line on the big grid wins the game.
  4. A small board that fills up with no line belongs to nobody, and it counts for neither player.

How a game ends

  1. Three boards in a row wins immediately.
  2. If no board is left to play and nobody has three in a row, the game is a draw, and a draw is recorded as a draw rather than as a loss for anybody.
  3. A resignation or a missed deadline ends the game against the player who resigned or ran out of time.

Is it solved, like tic-tac-toe?

  1. Yes, and it does not matter, which is the interesting part.
  2. In 2020 a group of researchers showed that the first player can force a win with perfect play, in at most forty-three moves.
  3. That proof took a computer. Nobody can play it over the board, and the bot here cannot either.
  4. Measured on this site, the player who moves first wins about as often as the player who moves second, so in practice the game is decided by who plays better.
  5. Ordinary tic-tac-toe is solved in a way you can feel in ten minutes. This one is solved in a way nobody will ever notice.

The seed decides who plays X and therefore who moves first, and the seed is published when the game ends, so it can be checked afterwards.

Ultimate Tic-tac-toe terms

The big grid
The three by three grid of the nine boards. Winning three of them in a line wins the game.
A decided board
A board that has been won, or that has filled up with no line. It is closed, and being sent to one lets you play anywhere.
A free choice
A turn on which you may play in any open board, because the board you were sent to is decided.

Playing it here

  • Against a person or the bot. The bot needs no account and starts at once. To play a person, be rated and keep your games, you need an account: an email address and a password.
  • At your own pace. Every move has a deadline you both see, from one minute to a week. A game can take an evening or it can take a fortnight.
  • Nothing to buy and nothing to win. No stakes, no prizes, no boosts, no undo. The only thing on offer is a place on a leaderboard, and only if you want one.
  • Every game can be checked. Anything decided by chance comes from the game's seed, and the seed is published the moment the game ends, so any finished game can be replayed and verified by anyone. See fair play.