peer2peergames

Minigolf

Crazy golf for two to four players on one course: everybody's ball is on the hole at once, balls knock each other, and the seed picks nine of the eighteen holes for the round. A putt is a direction and a power; the physics does the rest.

Play Minigolf Leaderboard

The rules

  1. The aim is to get your ball from the tee into the cup in as few strokes as possible. Each stroke is a point, and the lowest total over nine holes wins.
  2. Everybody plays the same hole at the same time, on one course. Hole one tees off by seat; after that the seat with the best score on the previous hole tees off first, and once everyone has teed off, whoever is farthest from the cup putts next.
  3. Balls knock each other. A ball knocked into the cup by somebody else is holed for its owner, at its own stroke count, and a ball knocked somewhere awkward stays there.
  4. The cup takes any ball that crosses its rim, at any pace: there are no lip-outs here.
  5. Six strokes without holing out and you pick up: the hole scores seven, the most a hole can cost (WMF rule 9.1).
  6. A putt has no spin. The walls are kerbs: a ball bounces off them and loses a little pace each time.

How a round ends

  1. After the ninth hole the lowest total wins. Two seats level is a draw; at three or four seats the places share where the totals tie.
  2. A resignation or a missed deadline ends the round for everyone: that seat is placed last, and the others stand by their totals with a seven for every hole not finished.

Worth knowing before you start

  1. Pace is the whole game on a straight hole. The power that just reaches the cup holes out; the power that would run twice as far rattles the far kerb and comes back.
  2. A hole that turns is two putts: lay up to where you can see the cup, then hole out. A bank off a kerb is one, if the angle is there.
  3. The other balls are obstacles and opportunities. A ball parked in the neck of a hole blocks everybody behind it.
  4. The order changes after every stroke: watch the status line, which names who is to putt and how far from the cup they are.

The seed picks which nine of the eighteen holes are played and in what order, so no two rounds are the same; it is published when the round ends. The strokes themselves are physics, not chance.

Minigolf terms

Honours
Teeing off first on a hole, which goes to the seat with the best score on the hole before.
A lay-up
A stroke played to a spot from which the cup is in view, rather than at the cup.
Picking up
Giving up a hole after six strokes and scoring seven for it.

Playing it here

  • Against a person or the bot. The bot needs no account and starts at once. To play a person, be rated and keep your games, you need an account: an email address and a password.
  • At your own pace. Every move has a deadline you both see, from one minute to a week. A game can take an evening or it can take a fortnight.
  • Nothing to buy and nothing to win. No stakes, no prizes, no boosts, no undo. The only thing on offer is a place on a leaderboard, and only if you want one.
  • Every game can be checked. Anything decided by chance comes from the game's seed, and the seed is published the moment the game ends, so any finished game can be replayed and verified by anyone. See fair play.